This blog is dedicated to those esoteric activities directly or indirectly related to miniature gaming, boardgaming and Euro-gaming.


Showing posts with label Painting. Show all posts
Showing posts with label Painting. Show all posts

Wednesday, June 7, 2017

Test Figures - 28mm WW2 Germans

Below are some pics of the trio if test figures painted for the Chain of Command project.

They are the start of my German grenadier platoon.

Figures by Warlord Games. Paints are acrylic by Vallejo and washes by GW, Various colours and techniques applied.














Thursday, March 3, 2016

Refight of the Battle of Raab, 1809. Part 1: Preparations


Our progress to this refight can only be described as “A marathon … and then a sprint … and then a game!”.

This is the first in what will be 3 parts covering our experience of firstly preparing for and then playing what turned out to be a fun game.

Our project to refight the Battle of Raab has been in progress for literally years. This is evidenced by the age of my blog posts with the label ‘Raab’ (see them all here – including this one!), which stretch back to 2010!

Well, a few months ago, we committed to putting it all together. The original plan was to hold the game over the long weekend adjacent the Melbourne Cup Day holiday as a part of a regular annual event for our gaming group. For various reasons this event didn’t happen (we were not ready in any case) and we ended up organising an ad-hoc, short notice outing for the scenario version 0.1 in mid-December. What follows is the preparation, the refight itself and the wash-up.

Preparations

The Rules:

We have used Napoleon’s Battles for many years. The recently released version 4 was used for the first time by us in this game. As we had a noob, we opted for using the standard rules (with a few minor, but playable optionals, but importantly no Initiative or Re-rolls) and played the slightly less onerous interpenetration rules. We own NB2 and NB3 and used various items from these rule sets, such as markers and templates, as these are not changed in NB4.

The updated NB4 Built Up Area and Fortification rules are relevant for Kis Megyer and forces the French to attempt a cold steel approach to taking it.

For those not familiar, these rules are designed for Army and Corps level actions and the basic unit is a brigade of infantry or cavalry. Only Heavy and Horse artillery are present, with medium guns abstracted into the brigades. A heavy reliance on command and control exists in the game and as will be seen, is a problem for the army structure of the Austrians which without Corps.

The Painting:

While we didn’t quite achieve what we were hoping for in terms the painted figures in the order of battle, we fielded the full scenario OB.

The original goal was to field a pair of armies consisting entirely of only AB (Anthony Barton) figures from Eureka. In our collections are significant numbers from the Hinchcliffe, Minifigs, Empire and Battle Honors ranges, and these filled the gaps where our painting plans fell short.

These two brigades of French Cavalry were painted on commission by Gunner Dunbar - my basing.

Reinforcements by (Australia) Post courtesy Gunner Dunbar and 'benefactor'


Some last minute ring ins (more French Cavalry and the Baden Brigade) came from Hinde’s.
However, I have to say that the 4 weeks leading up to the game saw significant personal production output, including the completion of painting of 5 brigades of Insurrection Hussars, the basing of 9 brigades of Cavalry and one of Infantry, and the painting and basing of two divisional commanders and a limber. This is a record for me, and likely never to be matched. I was helped by the earlier mass painting of the horseflesh.


WIP Insurrection Cavalry – ready for basing

Basing Production Line




Austrian Divisional Commanders - WIP




Cavalry Panorama – that is a LOT of (extra) cavalry!

The Battlefield:

This was the most prepared part of the event. Details of the terrain board can be found here.
Below is taken from Gill (my grid pattern, slightly compressed scale, 1:1.2, with each square, 1.2km square to fit into a 6’ by 5’ table). Note: Raab city is to the NE.



A couple of additional shots are below which include the entire final setup including the 30cm modular extensions are below. Note that the fields and trees are cosmetic.



A French perspective of the field.

From the Austrian side, with Kis Megyer in the centre. The town of Szabadhegy is 3 Built Up Areas.

From the Austrian side


The Scenario:

We drew inspiration from the official NB3 Raab scenario, but also from the works by Bowden & Tarbox, and the more recent trilogy from Gill. Gill was used heavily for the OB. Bowden (and also Gill) for the terrain and initial dispositions.

A link to the Scenario Card we used is here. It is somewhat in draft! As this was a first attempt at the scenario, we were guided by the NB3 scenario for Victory Conditions, based on control of the major battlefield features being Kis Megyer, Szabadhegy, etc.

Three key elements of the battlefield that strongly impact the balance are Kis Megyer (a fortified farm), the historical difficulty the French cavalry had crossing the Pandza on their left and the movement penalty presented along the length of the Pandza. How much of an impediment and protection these are for French and Austrians is key to a balanced game. Gill referred to two items which we incorporated into the scenario terrain, i.e. the discovery of a small bridge that enabled the French left to finally cross the Pandza, and the way in which the Viscay (a rivulet) disordered the inexperienced Insurrection cavalry. There are many options for the scenario in relation to the terrain itself, however we settled for the following special rules (and adjusted as below):

"All buildings have a +1 combat modifier, except Kis-Megyer, which is a +3 fortification.
The Pandcza stream is fordable by infantry and generals at all points, although infantry must be in column or march column formation to cross. It is fordable by cavalry and artillery only at a ford and they must be in column, march-column or limbered formation to cross, or at a bridge.
The Viscay rivulet is a minor obstacle and the following scenario special rule applies: Inexperienced Cavalry are disordered crossing this obstacle unless they do so in column or march column using a ford. No movement penalty applies for crossing this obstacle (Designers note: historically, the Insurrection Light Cavalry were disordered by this obstacle and this rule is present to represent this)."

We also opted for a D10 roll for the French to find the crossing. On arrival at the location (1), a 1, then 3, then 5 etc per movement phase spent searching for the crossing, before being able to cross on the subsequent movement phase. The crossing was deemed a Bridge (after Gill) rather than a ford. This makes a difference under NB4 rules.

A similar approach for the arrival of the RD Austrian reserves was taken. Neither of these updates are in the draft scenario card.


(Next up the refight itself)

Drop any questions in the comments below, or just let me know what you think!

Saturday, April 4, 2015

15mm German Grenadiers - First Batch

Just a quick post to show some of my slow progress on painting some WW2 German Grenadiers for IABSM.

These are BF plastics from the Open Fire box. Not the greatest 15mm figures I ever painted, but they are also, not the worst.

After spending a lot of time researching, the guides by HeresyBrush and Flame Of War are pretty useful.

There are some uniform and colour variations as I was experimenting and learning!

Sorry about the photos - they are a bit lacking as I had to get this done in a rush.

Let me know what you think.





Tuesday, January 20, 2015

"Ad Triarios Redisse"

"Ad Triarios Redisse"  - trans. "It has come to the Triarii".

Finished Trophy - won proudly (and deservedly) by Vince.


Wednesday, November 26, 2014

Roman Triarius - Painting Finished

The 'Roman' has completed the next stage with completion of the painting.

I had struggled with the shield design for a time, and finally settled on making a cut-out template from an image of 28mm decal, and used this to spray paint the shape, which was then worked over with a brush for the detail.

For tutorial assistance in painting the face I went here.

The stencil I made



















See below for some images ... the photos are a bit dark, but capture the details.

Let me know what you think!

(Next: decorating the base and mounting into a display case - when I source one!)









More Terrain Diversions - Buildings

Painted some building that have been in the cupboard for a while (a long while) ...

From memory (literally) these are from JR Miniatures in the U.S.






Thursday, November 13, 2014

Large Scale Roman (WIP)

Just a quick post to show a special project which is in progress on the workbench. A long way from 15mm WW2 and Napoleonics!

He (a Roman Triarii) needs his spear, shield, sword and some base work ...

I'll post again when complete.



Tuesday, November 4, 2014

Wall Diversion

Just some terrain painting as a diversion from the recent mini painting.

Mostly used an airbrush, with a brush for touch ups, some dry brushing and a final black wash followed by some clean up with water and cue-tips.



Sunday, November 2, 2014

Open Fire! Pak 40s - lazy Sunday afternoon

A cold and quiet afternoon here and so after looking at this video I was inspired to do the Pak 40s from the Open Fire! box I received for Father's Day.

For the first time I attempted a modulation technique, along with now more familiar techniques for pin washing, applying a filter, chipping and weathering using enamels.

Hope you like the results. Feel free to leave a comment.








Saturday, November 1, 2014

PSC M4A3 (W) Shermans - Finished!

I have completed the pack of 5 PSC Shermans.

I have tried to weather these more realistically than the Russian Tanks (here) I finished before - still they turned out a bit rougher than I had first intended. Take a look here to see how they looked prior to weathering and completion of details and tracks.

My only disappointment is with the dust effects I achieved with pigments was lost when I applied a coat of gloss varnish (for protection). I need a new method here - maybe I'll try a matt varnish after the dust and that will help keep the dusty look?

Here they are - hope you like them, Leave a comment!










Saturday, October 18, 2014

Malifaux - personal painting challenge

Ok, so firstly, this post contains some painting subjects that are bit left field for me.

Let me explain by saying I wanted to get some figures that allowed me to practice painting flesh - for another project which is a bit more 'on topic'. You will immediately see why I chose these figures!

The other main reason I chose these is that the casting and molds are outstanding - the quality is simply unsurpassed for figures in my experience. These figures are roughly 28mm scale.

There is a third in the series awaiting further flesh painting practice!

I should credit ThePaintingClinic video here, for the technique used to paint the stockings.

The Malifaux game itself looks interesting - a very thematic Skirmish type game. These figures are 'Ronin' and part of a larger group which constitutes a player's posse. I won't be pursuing the game though as time does not allow - at least not at the moment!